﻿using Sirenix.OdinInspector;
using UnityEngine;

namespace Gp.AI {
    [CreateNodeMenu("混合")]
    public class BlendTreeNode : BasicNode{
        public override AINodeEntry NodeEntry() {
            return null;
        }

        [Input] public BaseNode last;
        
        [GUIColor(0, 0, 1)] [SerializeField] [Output(connectionType: ConnectionType.Override)]
        private BaseNode[] treeNodes;
    }
}